Saturday, September 28, 2013

HBF, having fun with lights

Playing a bit with some textures effects, the result is quite nice.

Binaries and sources can be downloaded at the moment from SugarSync,  from readme:

BB)
  • TSimpleSprite.TestOutOfScreen now also works with Layers
  • Frames are not increment anymore when in Pause
  • Object Id are now used for sorting buffers (sprites in same Z do some flickering since after the quicksort you never know which one has to be render first) for consistent Z order
  • Removed some TCharacter warnings

HBF)
-New spotlight cameras
-TCollision, fixed an issue width the surface sizes
-Spotlight improved
-Hero factor speed 
-More spotlights colors
-TBackground now supports Layers
-New backgrounds
-New crepuscular effect over layer 0
-Many Z changes (priority issues)

Colored spotlights floating around you (they are meant to slow you down)



Light affecting background and layer 0



Gargoyle being nasty



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