Binaries and sources can be downloaded at the moment from SugarSync, from readme:
BB)
- TSimpleSprite.TestOutOfScreen now also works with Layers
- Frames are not increment anymore when in Pause
- Object Id are now used for sorting buffers (sprites in same Z do some flickering since after the quicksort you never know which one has to be render first) for consistent Z order
- Removed some TCharacter warnings
HBF)
-New spotlight cameras
-TCollision, fixed an issue width the surface sizes
-Spotlight improved
-Hero factor speed
-More spotlights colors
-TBackground now supports Layers
-New backgrounds
-New crepuscular effect over layer 0
-Many Z changes (priority issues)
Colored spotlights floating around you (they are meant to slow you down)
Light affecting background and layer 0
Gargoyle being nasty
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