var engine: TChessEngine; think: TMoveStatus; begin //ReportMemoryLeaksOnShutdown := True; engine := TChessEngine.Create; try WriteLn('ChessKISS'); WriteLn('version ' + GAME_VERSION + ' ' + RELEASE_DATE); {$IFDEF WIN32} WriteLn('32 bits'); {$ELSE} WriteLn('64 bits'); {$ENDIF} WriteLn; WriteLn('Type "help" for a list of available commands'); repeat Sleep(1); //here goes the change think := engine.Think; if think in [msCheckmate, msStalemate, msWithdraw, ms50MovesRule, msThreefoldRep] then begin engine.SaveAperture(think); engine.SendDataToWinboard(think, ''); engine.Clear; end; if engine.GameStatus = gsQuit then Break; until False; finally engine.Free; end; end.
Thanks Graham for pointing it out!
Hi hate to tell you this, but something seems very wrong with ChessKiss 1.5a. Eleven straight losses in my "Knife Cuts" tourney. I can send you the games to look at if you let me know how.
ReplyDeleteSomething is definitely badly wrong with ChessKiss 1.5a. It has lost all eighteen games played so far here. Games and debug files are available, but I don't know how to get them to you.
ReplyDeleteWow, in my internal tests it was winning against previous versions, very strange...
ReplyDeleteYou can do it at abel.belzunces@gmail.com
Thanks!
I've found the issue, only affecting the non SSE4 versions, bloddy copy & paste...
ReplyDeleteThanks for your feedback!
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