Found binaries at OneDrive
BB)
- Now triggers define width and height
- sprite Z always is ANDed with object id
- TRandom.AImLuckyF(), Delphi cannot distinguish between cardinal and single..., WTF?!
- Fixed a bug in data length with joystick buttons
HBF)
- TrySpawnXXX now uses non float random functions
- Full day/night cycle
- Improved spring behaviour
- Gatashi handles better the collisions (avoids slowdown)
- New enemy skeleton
- Skeleton throws bones
- New interface for global vars, so they can be accessed from trigger engine (files is game.vars)
- Jump method now has a power parameter
- New element Circles
- Hero cannot enter door while on an item
- After game over camera X offset was not reset
- New enemy block
- Teleport code cleaned
- HandleMovingPlatforms() refactored
- Teleporting is now a sprite state
- More accurate handling of platforms
- Posts cannot duplicate text anymore
- All actions can now be done with joystick
- New TBug element and achievement
- New fireworks element
- Posts rolls when pressing up
- When Gatahsi dies fireworks are fired
- Spiders web are removed after 10 seconds
- New enemy Ram (not finished)
- Only 5 sounds of same type at the same time
- Bird does not longer die with blood when path is finished
- Achievement system refactored
- THud refactored
- Profile is saved to disk on demand not when class is destroyed
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