BB)
- Tile cache in maps was not clear after new level (didn't affect game play)
- Fixed error when creating screen buffers, first thing should be always create material
- Buffer ent code improved (3d stuff)
- Files searches in big file are now much faster
- Fixed when rendering to texture and the surfaces were lost lead to an AV
- Fixed a new collision weird assignation
- Triggers can be executed from the code
- Fixed an issue with module volume
- Closure versions of Engine.Find() and Engine.SpritesAt()
- Closure version of Layer.ScanAttributes()
HBF)
- New element flower
- New element star
- New element boom
- New cotton element
- New effect fire wall
- Snow improved
- New mechanic enemy beetle
- Now hero is pushed down properly from falling items
- Reminiscence music for intro
- New sound for last battle
- Web fall after 1 second of catching a sprite
- Fire was moving when in pause
- New secret level
- Game could not be finished twice
- Fixed some bugs in the platform bouncers
- Code related to levels and profile cleaned
- Issue with boss1 and its fire balls (compiler should warn about non initialized array)
- Hero with shield is now not affected by web
- Platforms now also get default layer var
- Candle light does not move when in Pause
- Ray pillar colorkey was not correct
- Dialog can be seen properly in darkness
- Now boss1 fire balls emit light in darkness
- boss1 = kurkani
- Snow should be now be more sparse
- Runes and coins now collide with tiles/items on top
- More type of candles
- New fire jumping ball
- Crepuscule can be set from top
- Start Z properly adjusted
- All circular enemies collision shape set to csCircle
- All rotating enemies do not longer react to the Reverse event
- New interface IHud
- Now Finish screen shows the number of lives
- When hero dies with gravity up it falls down
- Now game uses the closure versions in some functions that are used quite a lot, meaning no overhead creating lists
- Fixed a collision when tile vs item when gravity is up
- Fixed a gravity collision issue, it was not affecting beetles because of its height
- Gravity color switch is now faster
- Spider now correctly does not get too close to hero when he has immunity
- Fixed a weird collision issue when the gravity change too close to a tile
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