All files should be at skydrive
BB)
- 32 bits textures are recognized and used in a better way
- TCollisionMatrix more stable when coordinates are outside the grid
HBF)
- New element ventilator (used in No Name)
- Triggers can lock/release the keyboard
- New triggers: FadeIn, FadeOut, SetVar , ShowEntity, ShowHero, LockInput and ReleaseInput
- Fixed an issue replaying demos
- New gravity switcher up/down
- Gravity down bitmaps are now blue
- Gravity color shifting cadency it's now slower
- Fixed an issue when graviting (system thought it was colliding up and down)
- TEffectDispatcher is now singleton (many classes need to use it)
- Many counters now use TTimeHelper.AsSteps() (converts milliseconds into game steps)
- Time pickup now only slowdown mechanical enemies
- Bomb now gets angry with different gravities
- Dragon slower (used in Colors)
- Teleports cannot be reused when are in used
- All normal enemies get angry when touching flames
- Bubbles spawning cadency increased
No comments:
Post a Comment