All files should be at skydrive
BB)
- Params trigger now accepts string values
- Fixed a bug when in a trigger the same function is called more than one it would always get the same parameters
- Remove TSprite.UseEngineZ and added TSprite.AlternativeZ
HBF)
- When in water and bubbles are visible a new sound is played
- Trigger ClearEntity now works since the attribute it is saved in ENTITY_VAR
- Blob gets angry when touches a flame
- Droid's laser was not pausing properly
- New explosion for walls
- New giant gear wheel (not used yet)
- Egg is now nicer
- Sounds can be searched by name
- New trigger dispatchers: SetParallax, SetNight, ClearItem, Flash, Quake, ShowText, StopMusic and StopSound
- New unit Dialogs, that helps showing text on screen
- Playing demos was letting you play new levels, fixed
- Escape is not enabled when in pause
- Spotlight light collision fixed
- Top VS bottom collisions better handled
- Hero's tail code improved a little bit
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