Monday, February 10, 2014

Just another update

Well, just to keep this blog a bit "active" I'm uploading a new version

BTW, SugarSync is already telling me that our deal finishes in 7 days, time to find another place to save the files, but meanwhile here we go SugarSync.

Engine.Find() and Engine.SpritesAt() returns nil if no sprites (some performance gain)
Minor clipping issue solved (only visible with teleporting)
TDummySprite new property Group
New Engine.Find() per group
New Layer.GetItems() per group
New ICamera.GetPoint()
New ISprite.GetPoint()

Music was not resumed after a fight
The under 15 minutes achievement has to be done from the first Level
Hero dies differently...
Shield was not shown when in pause
Some non used graphics removed
Bomb enemy is back with some new explosion (nuclear?)
Bomb now dies with hero shield
All code adapted to Find() and SpriteAt()
Dragon included in level Colors (I think it gets very difficult...)
Spring handling improved
Jumping code harmonized
New falling blocks (crush wall)
New static Play3D() sound that does not need ISprite but TPoint
Time pickup now rather than stop the enemies it just slow them down quite a bit.

Dragon flying around...

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