Found binaries at OneDrive
HBF)
- New inventory screen that can be accessed via return key or Y gamepad
- Equipment is set via RTTI
- Equipment code improved
- New unit Items
- Now Hero can have extras, like torch, horn, map, etc...
- Screen exiting code improved
- Coins now have a quantity property (default is 1)
- Hero can wear an armor
- New options for Continuous jumping entities like force and decay
- New TJumpingCoin entity
- New extras: Map, Bomb, Clock, Parasol, Horn, etc
- Now Minimap works in any level
- New item Double Shoes...
- Coin classes renamed
- Crepuscule lights move a bit...
- New NPC property Thanks, be kind...
- New chest element
- Hidden levels are shown in main menu (if reached)
- New property Gamesprite.AutoCenter
- Finally all classes are created based on names (via RTTI)
- HUD shows Runes in a frame
- New Tucan bird
- New action button, so that hero can use weapons
- Some new graphics ...
- Extra life shows a different graphics
- Inventory is rendered in the HUD
- Now inventory can have more than one unit of an item
- Some changes in the expirable items
- Post can have codified messages
- New element Sparks
- Bird chances reduced
- New music achievement
- NPC now properly says "a" or "an"
- Princess now will be in a cage
- New weapons...
- Slope collision fixed
- Magic?!
- Fixed some bugs with collisions and no gravity elements (since it was not used...)
- New method IInventory.FindByClass()
- New achievements
- Highscores now shows reached level
- More versatile inventory
- Fixed memory leak in shop screen
- GameSprite IsMoving() improved
- Many code lines "A mod B" changed to "A and B" when possible
- Cadency now always works in milliseconds
- Weapons volume is adapted to the distance to hero
- Since new Windows 10 anniversary update game didn't restore once the focus was lost, weird but fixed
- Huge performance boost in the creation of the object by name, by simply creating the context once and not on every call
- Now Shop open/closes door
- Jumping coins when created in the air do not initially jump
- Updated to latest BASS library
- NPC can have monologues...
- Timer was started on a wrong event
- New Terminal element
- New achievements...
- Game shows a menu when pressing escape or joy start
- Extras can also yield coins
BB)
- New T2DParticles properties AutoAngle and Elasticity
- When a surface is destroyed and then the buffer, the search is faster
- New helpers in TInputKeys.IsButton()
- FFont.Render() now returns a boolean indicating whether it was painted or not
- Laser ending was drawing even when no segments were set
- Added thickness in drawer.Box()
The inventory
Weapons and Shields...