Found binaries at OneDrive
What's new?
HBF)
- Lava throws now go always outside the magma
- Lava trail is made by particles
- Now hero can be idle but facing left or right
- Equipment upgrades are now activated by default
- New triggers AddItem() and Deposit() and Concatenate()
- Item is removed from Inventory just after execution (if applies) and not when has finished
- New Item Shovel
- Coin is no longer Static
- Focus is now centered properly
- Now shop is shown differently, also some items are no longer available...
- Liquid was sounding even when height was zero
- Extras search improved
- Items can yield coins
- New achievement "Full Equipment"
- New achievement "Find the Soul of Ginkgo"
- New achievement "Blue Green Red"
- New achievement "Destroy the Balls"
- Some achievements removed
- Better achievement visuals
- Nuclear explosion from Bomb fixed (it was also killing the own explosions)
- Hover get excited with lava or electricity
- Items.pas split into different files
- Hero refresh the equipment at the beginning of every level
- Hero steps back when pushed with an arrow and is having a shield
- Added in some levels a new layer in front of hero (just eye candy)
- Game over state is not set immediately after dying but after fading is finished
- Now all entities can do a monologue
- New Rope element
- New lamp style
- Cables can excite hovers
- Fixed small issues when contacting platforms
- When Hero crushes is got a new sound
- When Hero is not facing then it cannot attack
- Inventory screen easier to understand
- Sound system now uses a dictionary rather that an array, also direct access to sounds are avoided since the sound system might desired to free a non used sound, therefore creating an AV
- Spotlight now can be killed
- Scores were not inserted properly
- Now property TGameSprite.IsSlow
- Remove TileSetFromSolid stuff in sprite factory, it was redundant
- Rays collision element adjusted
- Menu font now does some transparency
- Rope are no longer simulated with bezier curves but with newton's physics
- New Volcano element (experimental)
- Menu preparation logic moved from game to menu screen
- Sky stars are now random per game
- Snowball now also freezes ceiling (when gravity is up)
- Sprites can be glowed
- New labyrinth aspect
- Exit menu, shop and inventory screens got a sound when moving cursors
BB)
- Buffer hash is also constructed with Alpha
- Fixed an error with particles alpha when using primitives
- Particles alpha handling improved as rgba
- Negativing TVectorEx was totally wrong!
- Camera zoom is now taken into account
- New style Inverse in particles
- New TSurface.ExtractAlpha() and Glow()
- Bezier curves do not longer creates a result class per calculation but rathern reuse a global list