Found binaries at OneDrive
HBF)
- Big enemies now have achievements
- Joy reading improved a bit
- Boomerang will not get stuck in a wall
- Many new extras like: potion, bell, magnet, ancient
- Many new achievements like: "do magic on a key"
- Now menu shows % of achievements
- Some graphics changed
- Lava eruption do not longer splash in the bottom of lava
- Highscores fixed
- Now there is only one key with Key property to select the type of key
- Screen code cleaned
- GameSprite new properties, DieText, SpawnItem and SpawnClass
- TSpawner new property WaitingTime
- New class TItemResolver, it helps creating items and entities when breaking walls
- New THero.WeaponInUse()
- All checkpoints are now in layer 2
- Now FadeIn()/FadeOut() can be used properly in triggers
- New enemy Triangle
- Beetle now jumps when close to an edge
- Now game has scoring
- Fixed memory leak with ingame screens
- Weapons also kill chandeliers
- New TBouncingEnemy
- Fixed an issue were a player could take infinite flying coins exiting/entering the levels continuously
- Fixed an issue were a player could avoid having one less live when dying if level was exited immediately
- New candle
- Terminal show different scripts
- Kurkani fixed
- Fixed an issue replaying previous music
BB)
- New Sprite.Locked property
- TPolygon.GetHash() performance boost
- Now screen buffers and sorted buffers are mixed into one unique queue
- New TSprite.ClearTimers()
- Fixed an issue when rotating the screen quad
- Buffer rendering improved for some fix situations (like sprites...)