Found binaries at OneDrive
HBF)
- New element Dust that can be propagated in Sphere and Cube
- Dust is not rendered when parent is not painted
- Starfield is not rendered when parent is not painted
- Smoke in Ventilator looks better
- Crepuscule, Candle, Lamp and Focus gets dust
- Some more animations in background tiles (ice levels)
- Teleports got some particles
- When hero was entering a teleport and gravity was changed hero was not behaving properly
- Now platforms might attach a FireWheel
- if bird was locked by a web it was still using the bezier path
- EffectDispatcher is less memory hunter
- Waterfall is done now with particles
- Snow is done with particles
- New ice explosion with particles
- Now rain is also done with particles
- New magma particles effect (used in Lava Love)
- Some map changes
- Mirror was static..., cannot be otherwise laser would not bounce
- Eye code improved a bit
- Hero does no longer set the game state to gameover, that might caused AV!
- New element Cortain
- New bar for Gatashi live
- New bar for oxygen
- Gatashi disintegrates when dying
- Horus makes sparks
- Rain now uses wind
- Fixed a weird glitch were hero could jump when graviting
- HUD shows coins left in different way
- The static class SpriteAttribute was not freed
- The cloud sprite from menu was not freed
BB)
- Fixed memory leak when surfaces were not cached
- TParticle2D improved
- TSurface.Noise() improved
- Screen buffers aging code improved
- Configuration .ini files can have any published property from sprites
- New TObjectHelper.SetProperty(name, value)
- Particles now use a linked list + dictionary, for insert + delete + iterate fits better than a simple list
- Dictionary from Pool<T> removed, it was not really needed (consumer has to return used objects before clearing the pool)
- New TLinkedList.DeleteCurrent()
- Particle2d has more properties
- Particles internally use now a Pool<T>
- TPool<T> now internally uses a Linkedlist rather than two simple lists
- Particle engine improved
- New Events.AddTimer()
- New sprite.GetAngleFromDir()
- Minor cleaning in sprites
- 2d particles improved
- TSurface minor improvements
- Shadow surface was not freed when parent surface was not Cached
- The polygon created when rendering water was not freed
- The polygons in TScene3d were not freed properly
- New TSimpleLinkedList<T>
- Collisions are now based on CRC and not artificial key