Found binaries at OneDrive
HBF)
- New element Dust that can be propagated in Sphere and Cube
 - Dust is not rendered when parent is not painted
 - Starfield is not rendered when parent is not painted
 - Smoke in Ventilator looks better
 - Crepuscule, Candle, Lamp and Focus gets dust
 - Some more animations in background tiles (ice levels)
 - Teleports got some particles
 - When hero was entering a teleport and gravity was changed hero was not behaving properly
 - Now platforms might attach a FireWheel
 - if bird was locked by a web it was still using the bezier path
 - EffectDispatcher is less memory hunter
 - Waterfall is done now with particles
 - Snow is done with particles
 - New ice explosion with particles
 - Now rain is also done with particles
 - New magma particles effect (used in Lava Love)
 - Some map changes
 - Mirror was static..., cannot be otherwise laser would not bounce
 - Eye code improved a bit
 - Hero does no longer set the game state to gameover, that might caused AV!
 - New element Cortain
 - New bar for Gatashi live
 - New bar for oxygen
 - Gatashi disintegrates when dying
 - Horus makes sparks
 - Rain now uses wind
 - Fixed a weird glitch were hero could jump when graviting
 - HUD shows coins left in different way
 - The static class SpriteAttribute was not freed
 - The cloud sprite from menu was not freed
 
BB)
- Fixed memory leak when surfaces were not cached
 - TParticle2D improved
 - TSurface.Noise() improved
 - Screen buffers aging code improved
 - Configuration .ini files can have any published property from sprites
 - New TObjectHelper.SetProperty(name, value)
 - Particles now use a linked list + dictionary, for insert + delete + iterate fits better than a simple list
 - Dictionary from Pool<T> removed, it was not really needed (consumer has to return used objects before clearing the pool)
 - New TLinkedList.DeleteCurrent()
 - Particle2d has more properties
 - Particles internally use now a Pool<T>
 - TPool<T> now internally uses a Linkedlist rather than two simple lists
 - Particle engine improved
 - New Events.AddTimer()
 - New sprite.GetAngleFromDir()
 - Minor cleaning in sprites
 - 2d particles improved
 - TSurface minor improvements
 - Shadow surface was not freed when parent surface was not Cached
 - The polygon created when rendering water was not freed
 - The polygons in TScene3d were not freed properly
 - New TSimpleLinkedList<T>
 - Collisions are now based on CRC and not artificial key
 



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