Found binaries at OneDrive
BB)
- Now triggers define width and height
 - sprite Z always is ANDed with object id
 - TRandom.AImLuckyF(), Delphi cannot distinguish between cardinal and single..., WTF?!
 - Fixed a bug in data length with joystick buttons
 
HBF)
- TrySpawnXXX now uses non float random functions
 - Full day/night cycle
 - Improved spring behaviour
 - Gatashi handles better the collisions (avoids slowdown)
 - New enemy skeleton
 - Skeleton throws bones
 - New interface for global vars, so they can be accessed from trigger engine (files is game.vars)
 - Jump method now has a power parameter
 - New element Circles
 - Hero cannot enter door while on an item
 - After game over camera X offset was not reset
 - New enemy block
 - Teleport code cleaned
 - HandleMovingPlatforms() refactored
 - Teleporting is now a sprite state
 - More accurate handling of platforms
 - Posts cannot duplicate text anymore
 - All actions can now be done with joystick
 - New TBug element and achievement
 - New fireworks element
 - Posts rolls when pressing up
 - When Gatahsi dies fireworks are fired
 - Spiders web are removed after 10 seconds
 - New enemy Ram (not finished)
 - Only 5 sounds of same type at the same time
 - Bird does not longer die with blood when path is finished
 - Achievement system refactored
 - THud refactored
 - Profile is saved to disk on demand not when class is destroyed
 

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