BB)
- Tile cache in maps was not clear after new level (didn't affect game play)
 - Fixed error when creating screen buffers, first thing should be always create material
 - Buffer ent code improved (3d stuff)
 - Files searches in big file are now much faster
 - Fixed when rendering to texture and the surfaces were lost lead to an AV
 - Fixed a new collision weird assignation
 - Triggers can be executed from the code
 - Fixed an issue with module volume
 - Closure versions of Engine.Find() and Engine.SpritesAt()
 - Closure version of Layer.ScanAttributes()
 
HBF)
- New element flower
 - New element star
 - New element boom
 - New cotton element
 - New effect fire wall
 - Snow improved
 - New mechanic enemy beetle
 - Now hero is pushed down properly from falling items
 - Reminiscence music for intro
 - New sound for last battle
 - Web fall after 1 second of catching a sprite
 - Fire was moving when in pause
 - New secret level
 - Game could not be finished twice
 - Fixed some bugs in the platform bouncers
 - Code related to levels and profile cleaned
 - Issue with boss1 and its fire balls (compiler should warn about non initialized array)
 - Hero with shield is now not affected by web
 - Platforms now also get default layer var
 - Candle light does not move when in Pause
 - Ray pillar colorkey was not correct
 - Dialog can be seen properly in darkness
 - Now boss1 fire balls emit light in darkness
 - boss1 = kurkani
 - Snow should be now be more sparse
 - Runes and coins now collide with tiles/items on top
 - More type of candles
 - New fire jumping ball
 - Crepuscule can be set from top
 - Start Z properly adjusted
 - All circular enemies collision shape set to csCircle
 - All rotating enemies do not longer react to the Reverse event
 - New interface IHud
 - Now Finish screen shows the number of lives
 - When hero dies with gravity up it falls down
 - Now game uses the closure versions in some functions that are used quite a lot, meaning no overhead creating lists
 - Fixed a collision when tile vs item when gravity is up
 - Fixed a gravity collision issue, it was not affecting beetles because of its height
 - Gravity color switch is now faster
 - Spider now correctly does not get too close to hero when he has immunity
 - Fixed a weird collision issue when the gravity change too close to a tile
 

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