All files should be at skydrive (well, sources not any longer)
HBF)
- From triggers you are able to pause and continue the game showing some text
- Trigger dispatcher now gets all the info from IGame
- New interface IDialog
- Mummy jumping areas detected more accurately
- More music!
- TGame.SpawnAttributes() refactored a bit
- Rotated coins attributes are now published
- New sources folder structure
- Items bound not only when finding a bounce attribute but also when colliding with a solid tile
- Items can also have set their properties (clouds, on/off, moving tiles, red ball and spring)
- Last level boss fight! (wip)
- New sound when balloons explode
- Bird does no longer appears from no where... (bug fixed)
- New sound for eggs
- New sound for arrows
- New sound for rain
- New sound for menu
- Now pause has a sound
- Some pickups have a new sound
- Fish animation is now PingPong rather than circular
- Stalactite does not fall if hero is dead
- Text dialogs fit a bit better
- New menu Music
- Platforms code refactored a bit
BB)
- Font stuff moved to BB.Screen.Fonts
- New method Layer.GetExtraAt()
- Map triggers have a new property align which tells the system how to align the trigger (only for collision purposes since they are invisible)
- ITag removed from some classes since they derived from TObjectEx which already implements that interface
- TSprite IsOutOfScreen is a bit more consistent
- Now the engine can be paused (much more handy and easy than pausing all enemies)
The final boss
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