For example a rook has a value of 500 but at the end of the game that value changes to 520, to smooth that change (+20), so more or less each move has a 0.15625 increment, after 50 moves the values increases to 7,8125, at move 100 the values is 15,625 and of course at move 128, the value is 20.
Many bonus/penalties have applied the new approach:
- Material
- Piece position
- Tempo (the side that moves has a bonus from 5 to 10)
- Isolates pawns
- Double pawns
- Backward pawns
- Chain pawns
- Candidate passer pawns
- Queen on seventh rank
- Rook on seventh rank
- Rook on open file
- Rook on semi-open file
- Rook behind passer pawn
I don't exactly the ELO increment, but the engine seem to win more and more engines.
No comments:
Post a Comment